Performing Arts Classical & Ballet
The Creation of iGiselle
Classical Ballet Meets Contemporary Video Games
- Publisher
- The University of Alberta Press
- Initial publish date
- Jan 2019
- Category
- Classical & Ballet, Games
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Paperback / softback
- ISBN
- 9781772123814
- Publish Date
- Jan 2019
- List Price
- $38.99
-
eBook
- ISBN
- 9781772124415
- Publish Date
- Mar 2019
- List Price
- $34.99
Classroom Resources
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Description
The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, physical education, music, design, and computer science collaborated to revise the tragic narrative of the nineteenth-century ballet Giselle, allowing players to empower the heroine for possible ”feminine endings.” The eight interrelated chapters chronicle the origin, development, and fruition of the project. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests.
Contributors: Vadim Bulitko, Wayne DeFehr, Christina Gier, Pirkko Markula, Mark Morris, Sergio Poo Hernandez, Emilie St. Hilaire, Nora Foster Stovel, Laura Sydora
About the author
Nora Foster Stovel is Professor of English at the University of Alberta, where she teaches twentieth-century literature and Canadian women's fiction. She has published books and articles on Jane Austen, D.H. Lawrence, Margaret Drabble, Carol Shields, and Margaret Laurence, most recently Divining Margaret Laurence: A Study of Her Complete Writings.
Editorial Reviews
# 4 on Edmonton Non-Fiction Bestsellers list, March 10, 2019