JavaScript Bible
- Publisher
- Wiley
- Initial publish date
- Nov 2010
- Category
- Site Design
-
Paperback / softback
- ISBN
- 9780470526910
- Publish Date
- Nov 2010
- List Price
- $59.99
-
eBook
- ISBN
- 9780470952801
- Publish Date
- Sep 2010
- List Price
- $59.99
Classroom Resources
Where to buy it
Description
The bestselling JavaScript reference, now updated to reflect changes in technology and best practices
As the most comprehensive book on the market, the JavaScript Bible is a classic bestseller that keeps you up to date on the latest changes in JavaScript, the leading technology for incorporating interactivity into Web pages. Part tutorial, part reference, this book serves as both a learning tool for building new JavaScript skills as well as a detailed reference for the more experienced JavaScript user.
You'll get up-to-date coverage on the latest JavaScript practices that have been implemented since the previous edition, as well as the most updated code listings that reflect new concepts. Plus, you'll learn how to apply the latest JavaScript exception handling and custom object techniques.
Coverage includes:
- JavaScript's Role in the World Wide Web and Beyond
- Developing a Scripting Strategy
- Selecting and Using Your Tools
- JavaScript Essentials
- Your First JavaScript Script
- Browser and Document Objects
- Scripts and HTML Documents
- Programming Fundamentals
- Window and Document Objects
- Forms and Form Elements
- Strings, Math, and Dates
- Scripting Frames and Multiple Windows
- Images and Dynamic HTML
- The String Object
- The Math, Number, and Boolean Objects
- The Date Object
- The Array Object
- JSON - Native JavaScript Object Notation
- E4X - Native XML Processing
- Control Structures and Exception Handling
- JavaScript Operators
- Function Objects and Custom Objects
- Global Functions and Statements
- Document Object Model Essentials
- Generic HTML Element Objects
- Window and Frame Objects
- Location and History Objects
- Document and Body Objects
- Link and Anchor Objects
- Image, Area, Map, and Canvas Objects
- Event Objects
Practical examples of working code round out this new edition and contribute to helping you learn JavaScript quickly yet thoroughly.
About the authors
Contributor Notes
Danny Goodman is the author of numerous critically acclaimed and best-selling books, including The Complete HyperCard Handbook, Danny Goodman’s AppleScript Handbook, Dynamic HTML: The Definitive Reference, and JavaScript & DHTML Cookbook. He is a renowned authority on and expert teacher of computer scripting languages. His writing style and pedagogy continue to earn praise from readers and teachers around the world.
Michael Morrison is a writer, developer, toy inventor, and author of a variety of books covering topics such as Java, C++, Web scripting, XML, game development, and mobile devices. Some of Michael’s notable writing projects include Faster Smarter HTML and XML, Teach Yourself HTML & CSS in 24 Hours, and Beginning Game Programming. Michael is also the founder of Stalefish Labs (www.stalefishlabs.com), an entertainment company specializing in unusual games, toys, and interactive products.
Paul Novitski has been writing software as a freelance programmer since 1981. He once taught himself BASIC in order to write a machine language disassembler so that he could lovingly hack Wang’s OIS microcode. He has focused on internet programming since the late ’90s. His company, Juniper Webcraft, produces HTML-strict websites featuring accessible, semantic markup, separation of development layers, and intuitive user interfaces. He knows the righteousness of elegant code, the poignancy of living on the bleeding edge of wilderness, the sweet melancholy of mbira music, and the scorching joy of raising twin boys.
Tia Gustaff Rayl is a consultant who does development and training in database and Web technologies. Most recently she has published courseware for XHTML, CSS, JavaScript, and SQL. It comes as no surprise to those who know her that she began her software career with degrees in English and Education from the University of Florida. As is usual for most newcomers to the field, her introduction to computing was maintaining software. She went on to a long-standing career in the software industry in full life cycle system, application, and database development; project management; and training for PC and mainframe environments. In the mid-nineties she worked on early Web-enabled database applications, adding JavaScript to her repertoire. She continues to take on development projects to maintain her code-slinging skills. If she had any spare time (and money) she would go on an around-the-world cruise with her husband and two dogs.