Game Development Using Python
- Publisher
- Mercury Learning & Information
- Initial publish date
- Feb 2021
- Category
- General, Games
-
CD-ROM
- ISBN
- 9781683921813
- Publish Date
- Dec 2018
- List Price
- $42.95
-
Paperback / softback
- ISBN
- 9781683926276
- Publish Date
- Feb 2021
- List Price
- $102.5
Classroom Resources
Where to buy it
Description
This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook.
FEATURES:
- Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more
- Includes code samples using Pygame
- Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12)
- Includes a companion disc with example code, games assets, and color figures
The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.
About the author
Contributor Notes
(Wiley).