Skip to main content Skip to search Skip to search

Computers Games

Game Development Using Python [OP

by (author) James R. Parker

Publisher
Mercury Learning
Initial publish date
Jan 2019
Category
Games, General
  • Paperback / softback

    ISBN
    9781683921806
    Publish Date
    Jan 2019
    List Price
    $78.5

Classroom Resources

Where to buy it

Out of print

This edition is not currently available in bookstores. Check your local library or search for used copies at Abebooks.

Description

This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. The companion disc contains all of the resources described in the book, e.g. example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook.

 Features:

 

  • Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more
  • Includes a companion disc with example code, games assets, and color figures

Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.

About the author

Dr. James R. Parker is a Professor of Art at the U of Calgary and author of Generative Art: Algorithms as Artistic Tool.

James R. Parker's profile page